Spartanburg High School - Spartana Yearbook (Spartanburg, SC)

 - Class of 1983

Page 22 of 288

 

Spartanburg High School - Spartana Yearbook (Spartanburg, SC) online collection, 1983 Edition, Page 22 of 288
Page 22 of 288



Spartanburg High School - Spartana Yearbook (Spartanburg, SC) online collection, 1983 Edition, Page 21
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Page 22 text:

Providing entertainment for all ages is one aim of video game manufac- turers. That is one reason for the sudden boom of new games and game places such as Diamond lim's and Great Games. 'l8fVideo Games Demonstrating his skill to conqu the unknown, Chris Burger pla Galaga, one of the many games po ular in today's video game arerl This game was played at the War house.

Page 21 text:

I.D. please. - You feel a cold chill run down your spine. Then you hear, No one over 18 and with a sigh of relief you begin to Rock to a new beat! ho are we kid- ding? You love to party just like the big guys even if you are only a teeny-bopper! You want to dance, socialize, and dance some more. Since july 23 Spartanburg kids have been running to the WARE- HOUSE to party down! The idea just began when concerned adults like lim Mancke, a 12th Grade guid- ance counselor, wanted a place for young adults to go instead of being out around town on the weekends. They hope that keeping the kids off the streets will cut down alcohol consumption and al- cohol related accidents and arrests. As the ball got rolling, in- terested groups donated money. The Spartanburg Foundation gave 512,000 and a lot of support. Milliken contributed 56,000 Other people also helped support the idea through funds and volunteer work. After a long search the WAREHOUSE found a home in an old nightclub. Organiz- ers like Mr. Mancke had 15,000 feet to raise. After many hours of hard work the WAREHOUSE premiered to a crowd of 500 students from all over the county. Among the activities at the WAREHOUSE are 15 video games, 3 pool tables, color T.V. amphitheatre, a 513,000 light show and dance floor, and a 514,000 sound system. That's enough to keep any- one entertained! lt does entertain a lot of people. So far the WARE- HOUSE has had people from Spartanburg, Greenville, Gaffney, and North Carolina. Mr. Mancke commented that We have been so pleased how people from other schools have mixed. The WAREHOUSE opens in the daytime too for peo- ple to enjoy. It has been an outlet for young adults to party down and forget school for a while. Mr. Mancke has high hopes for the future. For now Mr. Manke says, I think we're meeting the needs of young people. So people under 18 can party just like the big guys with NO ALCOHOLIC BEVERAGES. Spartanburg County people are definitely rocking to a new beat! One of the most popular video games, Ms. Pac Man, always attracts a large crowd of spectators. They all hope that the little yellow creature will not get the best of its contend- er. tt. tts it Warehousef17



Page 23 text:

ou can rescue maids, eat ghosts, or lestroy alien invaders, and it takes just a quarter to pla ! acing against time under bright flash- ing lights and the mud ringing of bells stands a udent trying to reach his ighest possible score. As eople stroll by, these Junds fill their ears until tey are struck by video fe- er. It seems that video games ave taken the town by :orm over recent years, 'ith many video game par- xrs opening and the sale of ome video systems ram- ant in Spartanburg. Students seem to be the most prone subjects to play- ig these games as many of mem admit to spending reat parts of their incomes 1 video game parlors. Various reasons attract students to this particular vice. Ron Reynolds claims these games help him es- cape from reality and that playing is a mind-opening experience. However he rates himself only fair. For Bryan Kienlen video games help him kill time. David Conway states that the fun and violence of the games attract him and Roddy Wor- thy plays them for excite- ment. Although many students enjoy these games, others don't approve of them. Mat- tie Scott says it's a waste of time and that whoever plays these games is throwing away his money, but she has some crazy friends who play and seem to like it. Anita Foster used to play pinball, but now computerized games have replaced pinball machines, and she is no longer interested. Vera Bell says she has never played be- cause she doesn't know how and because it's a waste of money. Alfrieda Brown doesn't play either but said if she could win her money back, then she might be will- ing to try it. Kim Clark says, I have my money spent in better ways! Students are not the only ones affected by video games. Mrs. Gloria Mew- shaw, an English teacher, ad- mits to playing with her chil- dren on their Odyssey home video system. She says, I'm their resident fool, I always lose. Her son plays in video parlors and although some parents disapprove of this practice, she doesn't dis- courage it. She says, I hope interest in computer games will be transferred to com- puters rather than computer games of and in themselves becoming an obsession. She hopes that the techno- logical implications will be realized and the players will learn about them. Favorite games were listed as: Battlezone, Defender, Stargate, Pac-Man, Donkey Kong, and Space invaders. In the department of home video systems, the most popular one was Atari. While at the Warehouse, Henry Gung and Stephen Bolliger enjoy a game of Ms. Pac-Man. This game is quite popular with many young people. Video games found at the Ware- house are always kept busy by eager players whose aim is to register their score on the game board. Plundering far off galaxies and de- stroying alien craft is all in an after- noon's work for jim Davis thanks to Midway's Galaga. Video Gamesf'l9

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