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Page 11 text:
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inTRODUCTIOn 7
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Do you know the answer? -m- ife's greatest moments come from trivial M things. ... a profound statement made by Alexander Pope - a phrase that made sense to Scott Abbott, Chris flaney and John Haney, the inventors of the game Trivial Pursuit. It is a board game that consists of 6,000 questions on 1,000 cards broken down into six categories: geography, entertainment, history, art and literature, science and nature and sports and leisure. It costs between $30-$40. Some people say it was just a fad like hula-hoops or pet rocks, but with its sales going sky-high, money making would be a better adjective. In the U.S. this brought in $450 million in wholesale and $750 million in retail sales. These sales totalled more than half of what all other the board games made together. Trivial Pursuit became a favorite pastime for all sorts of different occasions. Some people played on Saturday nights with a bunch of friends, some Diet Coke and Doritos. Some, on the other hand, sat down with the family on week nights when they didn't have a pile of homework. Whatever time they played, people enjoyed racking their brains for the answers to the easy and the difficult-beyond-imaginable questions. ,It challenges your brain for information that's stored,” said Mrs. Eva Meinke, an avid fan of Trivial Pursuit and an HUS English instructor. Some people didn't enjoy the game as much because quite a few of the questions were very difficult to answer. But as Mrs. Meinke said, It gets easier the more you play. You learn to look at the obvious and learn the little tricks. It isn't a waste of time like some games because you re learning while you play.'' Trivial Pursuit - a game for all ages, a party in a box , a new and exciting activity for high school students. A passing fad? Well maybe but, Like Monopoly, it will always be around. The die-hards will always play. Jeff Janssen looks over the different versions of the Trivial Pursuit game at Shopko. The Trivial Pursuit game board is all set up and ready for play. 6 iriTRODUCTIOn
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What backs up a diploma? They worked, they played and they achieved. Three years of striving and surviving. Teachers, classes, homework - all to reach one certain goal - a diploma. But wasn't there more to it than that? Besides that final certificate there were ribbons, trophies and championship matches. For others there was a standing ovation, a crown or even a simple A' on a report card. Achievements - important yet still trivial. Some didn't achieve that letter in football or go 4-0 debate but then again is that what makes achievers? fio, it was the effort and giving their ALL that made them the winners. There was a fine line between winning and losing. One could lose yet still be a winner and that was the most essential factor. Trying their best to reach their goals was what marked people's pursuit during their high school years. Pursuit. That's what made ntlS special. Students didn't mind if they always didn't achieve their goal. Their best characteristic was their ability to go out and try. norfolk High School was full of so many people like this, not only winners but achievers. In order to reach the aim of excellent grades, Lori Frady sits down at her desk where she works on her homework until It s complete. Todd Werner, Rob Huntley and Dylan Welsh achieve the honor of receiving a trophy for a first place win after an FFA demonstration contest 8 ACIilEVEMEhTS DIVISIOn
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