High-resolution, full color images available online
Search, browse, read, and print yearbook pages
View college, high school, and military yearbooks
Browse our digital annual library spanning centuries
Support the schools in our program by subscribing
Privacy, as we do not track users or sell information
Page 111 text:
“
Students enter labyrinth Wandering monsters, ghouls, red drag- gons, dwarfs, and Dungeon Master; these are just of the few terms used by mem- bers of the Dungeons and Dragons Club. Dungeons and Dragons was a game that used dice and a board, but it wasn’t your average board game a student played. First of all, only one person knew the lay- out of the board, which was different every game. The player also didn’t just move the number of spaces shown on the - dice. Everything was taken into consider- ation, how much weight you were carry- ing, how heavily armored the player was, and how much light they had. The object of the game was simply to kill as many monsters as possible, get as much treasure as you could, and gain as much strength and as many spells and magic items and treasure as was feasibly possible. Even the dice themselves were not your average set of dice. They came with the usual six sided di, and along with it was a four, eight, twelve, and twenty sided one. The Dungeons and Dragons Club met on Thursdays after school in the library for a couple of hours each time. They usually played one or two games at atime. It usual- ly worked best when they had three or four people playing each game. A game, on the average, lasted about 6 hours. They were thinking of integrating a com- puter into the game. The computer would have speeded up the game greatly and offered more visual effects to the game. “It would be so much easier to keep track of what is going on, make it visually more exciting, and generally a better and fas- ter game once we involve a computer in the game,” explained Kurt Simmons, stu- dent co-ordinator of the Dungeons and Dragons Club. Role playing games of this sort weren't exactly as popular as the arcades were, but for those students who were involved in it, it didn’t even compare to them. Dave Humphrey 10 Tim Humphrey 9 Jannett Hunter 9 Ozzie Hunter Il Carol Hussey 10 Berniece Hutcherson Laura Ihle 10 Judy Ingolia Il Dan Ingrim Il Evelyn Inman Il Doug Irby 9 Elease Jackson Il Kathi Jackson Il Lisa Jaco 10 Barb Janis 9 Mike Janitch 9 Dave Janssen IO Brian Jarvis Il Greg Janseen 9 Joseph Jay 10 Tim Jennings II Geli Johns 9 Joe Johnson Il Keith Johnson 9 Terrence Johnson 9 Victoria Johnson Il Aretha Jones 10 Cindy Jones 10 Dan Jones |0 Dionne Jones 9 Donnie Jones II Kenny Jones 9 Kevin Jones 9 Loretha Jones Il Nita Jones lO Stephanie Jones 10 Scott Jung 9 David Judd 9 Karen Justice 10 Mark Kaeppel 9 Underclass 107
”
Page 110 text:
“
Ral Showing Kurt Simmons, sophomore, his latest ‘‘goo- dies”, Tony Skelton, sophomore, explains exactly what he has purchased. Paul Hoffman 10 Mary Hogan IO Daphne HolBrook 9 Jill Holdman Il Julie Holdman 9 Leann Holmes 9 Karin Holshauser 10 Chris Hong 9 Jim Honiker 10 Carol Hoolan Il Dave Hoolan 9 Kim Hoskin Il Kim Hostetter 10 Amy Hostmeyer Il Chris Hosty 10 Heidiliese Houghton 10 Karen Hoven Il Ann Howard |I0 Dave Howard II Lisa Hubbard II Martha Hubbard Il Jenny Huddleston Il Roderick Hullaby 10 Using what knowledge they have learned from the Dungeon Master, Donna Riat and David Herrmann, sophomores, figure out their next move. Keeping his dungeon and his accessories covered, Robert Wurth and Tom Lawson, sophomores, wait for a response from the people in his dungeon. 106 Underclass
”
Page 112 text:
“
Carol Kahney 9 Kraig Kalkbrenner 9 Gary Kampmeinert 9 Tom Kanyok II Derek Keener 10 James Keeney IC Julie Keeney 10 Mark Keller Il John Kelly 9 Carol Kenesey Il Paula Kennedy Il Kenny Kershaw Il Beth Knight 10 John Kiel Il Dan Kiely Il Andrea Kinner Il Pam Kinner 9 Dave Klaus II Jane Klein 10 Kristy Klingerman 10 Jeff Kleinheider 10 Joann Klump Il Julie Kmutson 9 Keith Kneemiller 9 Jenny Knewitz Il 108 Underclass Responding positively to a question asked by Jeanne Garafalo, sponsor, Shawn McVey and Bruce Houghton, seniors, practice for the telequiz. Concentrating hard in an effort to remember the answer to a difficult question are Shawn McVey and Cathy Madigan, seniors, and Martha Pigg, junior. ERLE te
Are you trying to find old school friends, old classmates, fellow servicemen or shipmates? Do you want to see past girlfriends or boyfriends? Relive homecoming, prom, graduation, and other moments on campus captured in yearbook pictures. Revisit your fraternity or sorority and see familiar places. See members of old school clubs and relive old times. Start your search today!
Looking for old family members and relatives? Do you want to find pictures of parents or grandparents when they were in school? Want to find out what hairstyle was popular in the 1920s? E-Yearbook.com has a wealth of genealogy information spanning over a century for many schools with full text search. Use our online Genealogy Resource to uncover history quickly!
Are you planning a reunion and need assistance? E-Yearbook.com can help you with scanning and providing access to yearbook images for promotional materials and activities. We can provide you with an electronic version of your yearbook that can assist you with reunion planning. E-Yearbook.com will also publish the yearbook images online for people to share and enjoy.