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Page 26 text:
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ELEC TAUML EaLAPE A strange and expensive fad was sweeping the country! Teenagers were saving their quarters, not to invest, but rather to deposit in countless num- ber of video games. These young people became addicted to strange sounds, darting lights, and a variety of dangerous alien creatures. These devoted defenders of our universe commanded starships which were based at game rooms, supermarkets, and convenience stores. Students were mys- teriously called away to these bases where they spent hours destroying enemy spaceships and attempting to beat machines at their own games. Arcade favorites included Pac-Man, Space Invaders, Asteroids, Defender, Star Castle, and Phoenix. Home video games also became popular. Many models conveniently attached to television sets and provided hours of entertainment. This made the trip to the local game room unnecessary. Though video games were sweeping the country, the pinball machine still had a loyal following. To some, playing the silver ball was just as addictive as inter-galactic combat. Whatever one’s taste, however, the electronic fun and fantasy of the 1980's was certainly irresistable. Pinball machines were still popular among game fans. Meteor (above) and Solar Fire (right) were quiet compared to the constant chatter of Eight Ball Deluxe (below) which called to players. Defender (above) attracted even the younger set with its fast action. Cinema | and Il employee Mike Long gave out tokens and checked the operation of Games Plus. 22 Student Life
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Page 25 text:
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Sitting up straight and opening the diaphragm led to perfect pitch. The chorus practiced for an upcoming production. Left: The yearbook staff did more work after school than during in order to complete their deadlines. Above: The track team did many unusual exercises to strengthen muscles. When everyone was at parade rest, the re- hearsal was ready to begin. Student Life 21
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Page 27 text:
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aE Sees Star Castle (above) was a favorite space game. The playing panel (below) was a familiar sight to video-game addicts. A favorite everywhere, Pac-Man (above) offered a chance to gobble little critters with names like “Winky” and “Clyde’’. Space Odyssey (below) gave the players a feeling of tr aveling through space. Getting through the spaceships was a landmark for Phoenix fans because it was the last obstacle in the game before beginning the cycle again. A Mustang comtemplates whether or not to indulge in a game of Centipede (below). Lp ER. BARES. = ade , Student Life 23
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