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Page 2 text:
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,1J MASTER GAME EQUIPMENT Trivial Pursuit contains one playing board, question and answer cards; and 144 pages of memories. You supply the eight player tokens, (class rings work well), and the die. OBJECT OF THE GAME Each player supplies a token (class ring). Players roll the die, with the player rolling the highest number moving first. The player with the first turn rolls the die again and starting from the hub at the center of the board, moves the token the indicated number of spaces in any direction. When a token lands in a category space or headquarters, the player is asked a question in that category. The category spaces are: Fall 10 Winter 30 Spring 44 Organizations 64 People 80 Seniors 96 Under Classman 114 Advertising 118 The question is taken from the card on the section divider, and is read by another player. Answers are found in the copy within the proper section. If the player s turn passes to the left, a player must always move the number of spaces shown on the die.
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Page 3 text:
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RULES OF PLAY CONTINUATION OF PLAY If the player answers incorrectly, the token must leave the headquarters on the next turn and anytime later re-enter it for the player to attempt another question for credit. When a token lands in the hub before the player has met the eight headquarter requirements to be able to win the game, the hub is treated as a wild-card space, and the player chooses the category for the subsequent question. Any number of tokens may occupy the same space. WINNING THE GAME After a player has correctly answered a question in all eight category headquarters, the player ' s token must make its way to the hub to attempt to win the game. The token must land in the hub by an exact count of the die. When a player overshoots the hub, he must successfully answer a question in the category on which he lands and try again to enter the hub by an exact roll of the die, or wait for the next turn if the question is not answered correctly. When the token lands in the hub, opposing players select the category for the final question, by an agreement, or a simple fist-fight. If the question is answered correctly, the game is won. If the question is answered incorrectly, the player must leave the hub on the next turn and re-enter it for another question.
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