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Page 8 text:
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Trivial Pursuit Trivial Pursuit is the successful new board game that is sweeping the country. This game, a simple recreational tool, has a special relationship to the class of 1985. When carefully looked at, there ore obvious similarities between the board gome and the apparently trivial lives of the young adults of Berlin High School. In the game, players rake turns using their knowledge to move around the board, accumulate pieces of pie, and win the game. In the some way, students go through everyday life experiencing oil that they can. Nor only is each student taught facts, bur he also gains knowledge on how to live By simply experiencing everyday life, the student grows both individually ond on a social level. In Trivial Pursuit as in any gome, there is competition between the players. The difference here is the shoring of each individual's knowledge with the group. As they answer questions, players apply what they know ond benefit from each others' knowledge. The same is true in school. Students compere with each other in their own environment; this competition is prevalent in many forms, such as sports, grodes, and other elections in school. Through these experiences, students are able to accumulate multitudes of small lessons and apply the knowledge learned to other situations. In Trivial Pursuit, if a player is successful in answering all of the necessory questions and completes a pie, he or she is the winner. Although the individual questions do nor meon much alone, as a unit, or as a pie, they are very important. In the some way, students gain many small achievements in school, which after many years, add up to their completed pie'' and victory — a high school diploma. Once completed, this education is o base upon which a future can be built. It is a symbol of a student s hord work, dedication, and academic success. Throughout this yearbook, the 1985 LAMP, the rheme of Trivial Pursuit will be continued. If is the desire of the graduating Class of 1985 to step forward from their high school memories feeling that they have learned and grown in positive directions. Hopefully, some insight into the relationship between the game Trivial Pursuit and the Class of 1985 has been gained; this class will go beyond high school as individuals in pursuit of happiness, greater knowledge, and on understanding of life. It could cause one to ponder: Is the pursuit that they are on really so trivial? 4 THEME
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